12/15/2023 0 Comments Pillars of eternity simoc![]() ![]() But it might still be a better choice for camping at Survival 2 than -1 Damage Reduction at Survival 1. ranged/spellcaster), it's kind of wasted on her. If a hero hardly ever takes any damage (esp. any low-Endurance hero who frequently gets knocked out, maybe a Rogue or melee Cipher all heroes in a party that has a Priest with Holy Radiance all melee guys in a party that has a Chanter with Ancient Memory It's best used on somebody whom you expect to both take some damage and receive some healing in most combats. Hence, "Healing received" is a temporary bonus that affects each hero individually. If Kana is in its AoE, then Kana adds Kana's "Healing received" bonus to it for Kana's healing. Durance adds his own "Healing received" bonus to this, for his self-healing. If Durance also casts L2 Consecrated Ground (+9.3 Endurance per 1s for 9.3s), his Might and Intellect boost its effect and duration, for all friends in its AoE, including himself. Then he's both producer and consumer, so he gets his own Might bonus, plus (or times?) his own "Healing received" bonus. Since Kana is automatically within his own AoE, his Ancient Memory always heals himself. If Durance is in Kana's AoE, and has a total of +30% healing received, then Durance will receive 5.6 * 1.3 = ~7.3 Endurance per hit from Kana's talent. ![]() If he also has 17 Intellect, then his Ancient Memory will have duration of 45.0 seconds + 35% = 60.8 seconds. If Kana's Ancient Memory talent gives +5.0 Endurance per hit (every t seconds), and he has Might 14 for +12% healing given, then he'll give +5.6 Endurance per hit instead, to everybody in his AoE. the consumer's total "+/-% Healing received" bonuses (this is inbound) fully healed after paying to retrain?Īll healing effects, to Endurance via all combat effects that heal, and to Health via Field Triage, then add the total of: Many combat effects heal Endurance, but the only ways to heal Health are: You always have less max Endurance than max Health, so you can get knocked unconscious a few times without dying. More generally, damage subtracts from Endurance and Health equally. One is a modifier on the outbound half-edge in a directed graph, the other is a modifier on the inbound half-edge ![]() "Healing received" affects the healing you receive from all sources. Your Might stat affects the healing you give to others (including yourself, if applicable). ![]()
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